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Mermaid

Instructions
sequenceDiagram participant ActL participant friends participant mentor participant GF participant hero participant villain participant goons participant ActR Note over ActR,ActL: edgs and vertices : e = (v(v-1) / 2) so 4 chrs = 6 interactive plotlines, 5 gives 106 gives 15 %% --------------------------------------------------------------------------------------- Act 1 [1] - setup, admission test and resistance rect rgba(0,0,255,0.25) ActR -> ActL: Act 1 [1] - setup, admission test and resistance rect rgba(255,0,0,0.25) villain -> villain : plot to take over world end end %% --------------------------------------------------------------------------------------- Act 2 [2a] - why, training fail, training succeed, mission success, midpoint big fly in ointment rect rgba(0,0,255,0.25) ActR -> ActL: Act 2 [2a] - why, training fail, training succeed, mission success, midpoint big fly in ointment %% rect rgba(0,255,0,1) hero ->> hero : yup, long note long note long note long note long note long note long note hero ->> villain : yup activate villain villain ->> hero : nope activate hero %% end ActL -> ActR:end end %% --------------------------------------------------------------------------------------- Act 3 2b big plan - loop thru plotlines, get in, success, success, calamity rect rgba(0,0,255,0.25) ActR -> ActL: Act 3 (2b) big plan - loop thru plotlines, get in, success, success, calamity Note right of hero: Short note Note over hero: Short note Note over hero,villain: Short note Note over hero: Long note long note long note long note long note long note long note long note long note long note long note long note long note long note long note end deactivate villain deactivate hero %% --------------------------------------------------------------------------------------- Act 4 (3) - depressed, plan, attack, friends, showdown, aftermath rect rgba(0,0,255,0.25) ActR -> ActL: Act 4 (3) - depressed, plan, attack, friends, showdown, aftermath villain -> villain : defeated plot to take over world end

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