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Antman02

Instructions
sequenceDiagram participant ActL participant saveWorld participant Pym participant Hero participant Friends participant Villain participant HopesPlan participant P&H participant Stepdad participant h1 as Defeat the Villain participant ActR Note over ActR,ActL: edgs and vertices : e = (v(v-1) / 2) so 4 chrs = 6 interactive plotlines, 5 gives 10, 6 gives 15, 7 gives 21 %% --------------------------------------------------------------------------------------- Act 1 [1] - setup, admission test and resistance rect rgba(0,0,255,0.25) ActR ->> ActL: Act 1 [1] - setup, admission test and resistance %% rect rgba(255,0,0,0.25) %% villain ->> villain : plot to take over world %% --------------------------------------------------------------------------------------------------------------------------------- %% StoryMucking %% Antman Note over saveWorld: pym seed lose
wife, hit guy Note over saveWorld: leave vow never
share with stark Note over ActL,ActR: marvel intro 30sec Note over Hero: Antman punched, but
friendly, leave prison Note over Hero: in van, friend Note over Hero: outside world hard Note over Hero: determined not go
back to jail cos daughter Note over Hero: Work ice cream
shop Note over Hero: jail cos good Note over Hero: fired Note over Hero: grotty house, lotsa
noise Note over Hero: talks backstory nice
guy, friends offer job, refuses Note over Villain: Pym meets villain,
Hope tension Note over Villain: villain recreated pym
particles, reveal evil plans sell
to highest bidder Note over P&H: Hope resentment to
pym Note over P&H: Pym and daughter
allies, found option Note over Hero: Birthday party Note over Hero: loves daughter, step
dad police, conflict, exwife conflict,
be her hero Note over Hero: leaves sad Note over Villain: kills minor opponent. Note over Villain, HopesPlan: meal with Hope Note over Villain: resentment for Pym,
trusts Hope, sanctimonious just after
killing Note over Hero: Antman accepts job Note over Friends: friend silly story Note over Hero,Friends: Preparation montage Note over Hero,Friends: Do job Note over Hero: fingerprint hassle, big
safe hassle Note over Hero: get suit, dissapointed,
watched by pym Note over Villain: Lab with sheep Note over Villain: Kills it Note over Hero: Antman try on
suit Note over Hero: adventures as mini Note over Hero: doesn't want it Note over Hero: Try return, jail Note over Hero,Stepdad: caught by police,
stepdad Note over Hero,Pym: Pym offer Note over Hero: Daughters doubts, mother
protects Note over Hero: Escape Note over Hero: Action Note over Hero: faints Note over ActL,ActR: Act2 Note over Hero: Wakes with hope
watching Note over P&H: Tension hope and
pym Note over Hero,Villain: Pym explain suit,
villain, why crzy Note over Hero: offer daughter for
steal stuff Note over Hero: Daughter want protect
Antman from StepDad Note over Villain: Villain succeed in
shrinking Note over Hero,Villain: Pym explain 2ry
villain, world consequences Note over Hero: Must be Antman
- close other options Note over P&H: Tension Pym and
Hope Note over Hero: Importance of daughter Note over Hero: Training and fail
montage Note over Hero: door Note over Hero: fighting Zrevel hope can fight, Note over P&H: and mother dissappear and tensionZ Note over Hero: seed quantum realm
Do not screw with the
regulator Note over Hero: Ants Note over Hero: tentative plans for
lab Note over Hero: Control ants Note over P&H: tension pym and
hope Note over Hero: loop 2x Note over Hero, P&H: Antman and hope
in car talk about pym,
he expendable and willing to
sacrifice, pym love daughter, first
success Note over P&H: Pym open up
about losing wife Note over Hero: Success motage Note over Hero: Ants Note over Hero: door Note over Hero: regulator Note over Hero: Mission Note over Hero: defeats falcon, praise
from Pym Note over Hero,Villain: Villain at house Note over HopesPlan: threat of capture,
regret Note over HopesPlan: villain still trusts
hope Note over ActL,ActR: Act2 Note over Hero,Friends: use Antmans old
skills, bring on team Note over Friends: bring in friends Note over Friends: fools Note over Hero,Hope: hope and hero bond Note over Hero: visit daughter Note over h1: Plans underway Note over h1: afriend defuse goon Note over h1: Friends enter Note over h1: Antman enter Note over h1: friend and hope
defuse goon and use gadget
from mission at avengers Note over h1: Pym enter Note over h1: Stepdad enter -
after pym cos was fake
lawyer that helped antman escape,
seeded earlier Note over h1: Friend help pym
enter defuse stepdad Note over h1: Hope and villain
- threat but defuse Note over h1: Villain and pym
and hope in security room Note over h1: Goon buyers arrive Note over h1: Antman arrive in
computer room Note over h1: friends caught by
stepdad Note over h1: Antman succeed in
frying computers Note over h1: villain and pym
meet goon buyers, reveals hates
pym Note over h1: friends approached by
stepdad - tension Note over h1: Antman tries to
capture yellowjacket Note over h1: friends doing lazer
grid, threatend by stepdad, tension Note over h1: captured but get
lazer grid done just in
time Note over h1: Antman gets in,
but captured, villain reveals knows
all Note over h1: rejects mentor Note over h1: showdown everyone holding
guns Note over h1: reveals knew all
about hope Note over h1: about to shoot
Pym Note over h1: Antman escapes, saves
pym, pym wounded Note over h1: antman gun to
head, saved by hope with
ants Note over h1: villains escape to
helicopter Note over h1: evacuate building Note over h1: friends escape stepdad Note over h1: send antman after
villain Note over h1: antman defeat goons Note over h1: saved by friend Note over h1: hope and pym
escape by tank Note over h1: stepdad surprised Note over h1: Villain escape by
helicopter Note over h1: Antmans ant dies Note over h1: All friends escape Note over h1: Villains building destroyed Note over h1: Battle in helicopter Note over h1: Battle in briefcase,
pool Note over h1: Arrested by stepdad Note over h1: Villain at house Note over h1: Stepdad go to
house Note over h1: Antman escape Note over h1: Villain threaten daughter,
antman revealed Note over h1: battle in bedroom Note over h1: Friends cant help,
back away Note over h1: Stepdad knocked over
by giant ant Note over h1: Tries get into
suit, cant Note over h1: villain threatens daughter Note over h1: antman goes quantum
realm, kills villain as shrink Note over h1: Quantum realm Note over h1: love of daughter
guides back Note over h1: triumphant return, love
of daughter, impressed stepdad and
ex wife Note over h1: At Pyms house Note over h1: ask about quantum
realm Note over h1: hope for Hopes
mum Note over h1: Caught kssing hope Note over h1: House, happy family,
stepdad an ok guy Note over h1: pet ant Note over h1: go to work
as antman Note over h1: on a case
with friends, silly, called up
by avengers Note over h1: end Note over h1: Credits Note over h1: Hope gets to
be wasp Note over h1: Credits Note over h1: Captain America Civil
War end
...................................................................................................................... %% Framework Note over ActL: ActLx Note over ActL: ActL8 plots Note over ActL: ActLPym keep suit safe Note over ActL: ActLvs villain get suit
and sell Note over ActL: ActLHero get daughter Note over ActL: ActLvs mom and policedad
gatekeeper Note over ActL: ActLget Note over ActL: ActLmoney 1 Note over ActL: ActLvs world Note over ActL: ActLwhy Note over ActL: ActLGet daughter Note over ActL: ActLTry Note over ActL: ActLget out jail Note over ActL: ActLcrap job Note over ActL: ActLbirthday party Note over ActL: ActLBUT fail AND desparate Note over ActL: ActLsuit 1 Note over ActL: ActLvs pym Note over ActL: ActLWhy Note over ActL: ActLget money Note over ActL: ActLTry Note over ActL: ActLSteal it Note over ActL: ActLAND succeed BUT reject
suit and arrested Note over ActL: ActLAntman skills 2 Note over ActL: ActLvs Pym and Hope Note over ActL: ActLWhy Note over ActL: ActLpyms help jail, save
daughter, respect Note over ActL: ActLTry Note over ActL: ActLDoor, ants, sparring Note over ActL: ActLBUT fail AND Hope
and Pym argue Note over ActL: ActLAND settle Hope and
Pym Note over ActL: ActLAND succeed Note over ActL: ActLDoor, ants, sparring Note over ActL: ActLmission avengers Note over ActL: ActLPym Particle from goons
3 Note over ActL: ActLvs goons Note over ActL: ActLwhy Note over ActL: ActLhelp pym Note over ActL: ActLtry Note over ActL: ActLenter building Note over ActL: ActLAND succeed BUT captured Note over ActL: ActLPP from villain 3 Note over ActL: ActLvs Villain Note over ActL: ActLwhy Note over ActL: ActLlife Note over ActL: ActLtry Note over ActL: ActLescape Note over ActL: ActLAND get out BUT
pym shot and villain escape Note over ActL: ActLmust save daughter from
Note over ActL: ActLvs Villain in climax Note over ActL: ActLHope and false trickery Note over ActL: ActLfriend and become good
guys Note over ActL: ActLhope and pym Note over ActL: ActLparents and Hero Note over ActL: ActLAct1 Note over ActL: ActLSetup Note over ActL: ActLIntro Note over ActL: ActLVillainy vs Allies, villain
backstory, universe Note over ActL: ActLTheme Note over ActL: ActLIntro Hero clueless, crappy
lifestyle, save the cat Note over ActL: ActL-False goals, true goals,
4 things need fixing Note over ActL: ActL-include flaw, false and
true goal Note over ActL: ActLHero fails false goals
and true goals Note over ActL: ActL-Attempts true goal but
conventional method fail Note over ActL: ActL-Attempts false goal, reveal
flaw Note over ActL: ActL-friend states theme Note over ActL: ActLVillain kill somebody Note over ActL: ActLTrigger: Villainy reveal 1st
step of plan Note over ActL: ActL-Allies and/or Hero attmpt
deception Note over ActL: ActLAmulet Note over ActL: ActLMentor/friends offer path to
amulet Note over ActL: ActLHero stumble on superpower
amulet Note over ActL: ActLDebate: Note over ActL: ActLHero Reluctantly Dropped in
it, new superpowers save from
mild discomfort Note over ActL: ActL-eg Legally blond try
get into law school, mentor
reluctant let into dojo Note over ActL: ActL-eg Panther battle rival
for throne, opens path for
Villain to seize throne Note over ActL: ActLTurn Note over ActL: ActLStasis Collapse and forced
choice Note over ActL: ActL-eg villain destroy village
to find amulet, antman caught
by police and escape and
on run Note over ActL: ActLAct2 Note over ActL: ActLTraining Note over ActL: ActLReluctant Alliance Note over ActL: ActL-mentor explains villain, blocks
options, offers true goal Note over ActL: ActLTraining Badly Note over ActL: ActL-loop 4 realms of
failure with superpower Note over ActL: ActL1 Note over ActL: ActL2love interest going badly Note over ActL: ActL31st skirmish Note over ActL: ActL4 Note over ActL: ActLRealization - True goal
important (but still got flse
goal)combat Note over ActL: ActLTraining Well Note over ActL: ActLloop 4 realms succeed Note over ActL: ActL1 Note over ActL: ActL2love interest improve -
kiss girl at last Note over ActL: ActL3 Note over ActL: ActL4 Note over ActL: ActLMission proves himself Note over ActL: ActLVillain fly in Ointment Note over ActL: ActL- deception working? Note over ActL: ActL- snatched success away
from Hero/Friends Note over ActL: ActL- seed for final
showdown eg next part of
talisman, ingredient for superpower, location
of rebel base Note over ActL: ActL- eg kidnap mentor
or girlfriend after kiss Note over ActL: ActL- countdown/race is on Note over ActL: ActLAct 3 Note over ActL: ActLMission Note over ActL: ActLPlanning Note over ActL: ActL- Get in Note over ActL: ActL Hero and Goons Note over ActL: ActL Friends and Goons Note over ActL: ActL Mentor and Goons Note over ActL: ActL- Succeed Note over ActL: ActL Hero and Goons Note over ActL: ActL Friends and Goons Note over ActL: ActL Mentor and Goons Note over ActL: ActL- Downfall Note over ActL: ActL Mentor / Captured
and Villain Note over ActL: ActL betrayal revealed OR
tricking Villain had never worked
(OR no betrayal) Note over ActL: ActL Hero and Friends
defeat and escape Goons Note over ActL: ActL Mentor dies OR
mentor and friends trapped and
cutoff from hero Note over ActL: ActL Countdown timer pushed
forward, less resources, losing race
more Note over ActL: ActLAct4 Note over ActL: ActLClimax Note over ActL: ActLDejected Note over ActL: ActLPlanning Note over ActL: ActLBattle Note over ActL: ActLHero and goons Note over ActL: ActLFriends and goons Note over ActL: ActLFriends vs Villain Note over ActL: ActLFriends trapped Note over ActL: ActLHero rescue Note over ActL: ActLFriends getting overwhelmed by
goons Note over ActL: ActLEpic Battle Note over ActL: ActL-Hero Winning Note over ActL: ActL-Villain Winning Note over ActL: ActL-Villain won Note over ActL: ActLMoment of Destiny Note over ActL: ActL-Hero sacrifices false goal Note over ActL: ActL-Vulnerability eg exhaust port
of death star Note over ActL: ActL-Villain defeated Note over ActL: ActLPrice Note over ActL: ActL-but hero suffering from
pain of sacrifice Note over ActL: ActL-get out of jail
free card eg han solo Note over ActL: ActLAftermath Note over ActL: ActL-loose ends tied up Note over ActL: ActLBits Note over ActL: ActLScene structure: trigger (2
people goals in conflict)-decision-confront-results Note over ActL: ActL9 scenes per act,
1 arc per med chr Note over ActL: ActLVILLAIN Note over ActL: ActLRule universe Note over ActL: ActLGet 1st part of
McGuffin Note over ActL: ActLGet superpowers Note over ActL: ActLVillain bank robbery kill
guards Note over ActL: ActLAttempt defeat Mentor and
/ or Allies Note over ActL: ActLDestroy those who assist
mentor/allys Note over ActL: ActLCapture Mentor/Ally/GF for information Note over ActL: ActLVillainy Note over ActL: ActLResist Hero's rescue mission Note over ActL: ActLKill Mentor Note over ActL: ActLRace to Full McGuffin Note over ActL: ActLDefeat Friends Note over ActL: ActLGet Full McGuffin Note over ActL: ActLBattle hero Note over ActL: ActLGet Defeated Note over ActL: ActLPanther: Remove powers and
regain Note over ActL: ActLPanther: Challenge to lose
kingdom Note over ActL: ActLPanther: Rival become Ally Note over ActL: ActLHeros Journey Note over ActL: ActLOrigin story Note over ActL: ActLSuperpower / amulet Note over ActL: ActLBomb/Race Note over ActL: ActLFalse Goal Note over ActL: ActLLove interest Note over ActL: ActLHeros Journey Note over ActL: ActLShowdown Note over ActL: ActLRescue Note over ActL: ActLhero passive Note over ActL: ActLvillain 3x in act1
villainy, 2x scene 2, 6x
in mission, almost continuous in
showdown Note over ActL: ActLloop amoung AM/Pym-Hope/Friends 5x Note over ActL: ActL6 goals, some reach
early, one a false goal,
one the primary motivator eg
daughter Note over ActL: ActLnote: Superpower may be
buddy in buddy cop movie Note over ActL: ActLAnt man daughter primary
goal personified Note over ActL: ActLVillain get king-ness (super
power), threat early Note over ActL: ActLhave the 9 scenes
per act so use …
to separate them Note over ActL: ActLCan swap villain intro
with hero intro sequence Note over ActL: ActLNow figure how do
multi plotlines from 1st person
- and then SECOND person %% --------------------------------------------------------------------------------------------------------------------------------- %% pg ->> pg: burp Note over h1: pym not share pym particle Note over h1: |------pym seed lose wife,
hit guy %% end end %% --------------------------------------------------------------------------------------- Act 2 [2a] - why, training fail, training succeed, mission success, midpoint big fly in ointment rect rgba(0,0,255,0.25) ActR -> ActL: Act 2 [2a] - why, training fail, training succeed, mission success, midpoint big fly in ointment rect rgba(0,255,0,1) %% hero ->> hero : yup, long note long note long note long note long note long note long note %% hero ->> villain : yup %% activate villain %% villain ->> hero : nope %% activate hero end ActL -> ActR:end end %% --------------------------------------------------------------------------------------- Act 3 2b big plan - loop thru plotlines, get in, success, success, calamity rect rgba(0,0,255,0.25) ActR -> ActL: Act 3 (2b) big plan - loop thru plotlines, get in, success, success, calamity %% Note right of hero: Short note %% Note over hero: Short note %% Note over hero,villain: Short note %% Note over hero: Long note long note long note long note long note long note long note long note long note long note long note long note long %% note long note long note end %% deactivate villain %% deactivate hero %% --------------------------------------------------------------------------------------- Act 4 (3) - depressed, plan, attack, friends, showdown, aftermath rect rgba(0,0,255,0.25) ActR -> ActL: Act 4 (3) - depressed, plan, attack, friends, showdown, aftermath %% villain -> villain : defeated plot to take over world end
------------------------------ x 8 plots Pym keep suit safe vs villain get suit and sell Hero get daughter vs mom and policedad gatekeeper get money 1 vs world why Get daughter Try get out jail crap job birthday party BUT fail AND desparate suit 1 vs pym Why get money Try Steal it AND succeed BUT reject suit and arrested Antman skills 2 vs Pym and Hope Why pyms help jail, save daughter, respect Try Door, ants, sparring BUT fail AND Hope and Pym argue AND settle Hope and Pym AND succeed Door, ants, sparring mission avengers Pym Particle from goons 3 vs goons why help pym try enter building AND succeed BUT captured PP from villain 3 vs Villain why life try escape AND get out BUT pym shot and villain escape must save daughter from vs Villain in climax Hope and false trickery friend and become good guys hope and pym parents and Hero Act1 Setup Intro Villainy vs Allies, villain backstory, universe Theme Intro Hero clueless, crappy lifestyle, save the cat -False goals, true goals, 4 things need fixing -include flaw, false and true goal Hero fails false goals and true goals -Attempts true goal but conventional method fail -Attempts false goal, reveal flaw -friend states theme Villain kill somebody Trigger: Villainy reveal 1st step of plan -Allies and/or Hero attmpt deception Amulet Mentor/friends offer path to amulet Hero stumble on superpower amulet Debate: Hero Reluctantly Dropped in it, new superpowers save from mild discomfort -eg Legally blond try get into law school, mentor reluctant let into dojo -eg Panther battle rival for throne, opens path for Villain to seize throne Turn Stasis Collapse and forced choice -eg villain destroy village to find amulet, antman caught by police and escape and on run Act2 Training Reluctant Alliance -mentor explains villain, blocks options, offers true goal Training Badly -loop 4 realms of failure with superpower 1 2love interest going badly 31st skirmish 4 Realization - True goal important (but still got flse goal)combat Training Well loop 4 realms succeed 1 2love interest improve - kiss girl at last 3 4 Mission proves himself Villain fly in Ointment - deception working? - snatched success away from Hero/Friends - seed for final showdown eg next part of talisman, ingredient for superpower, location of rebel base - eg kidnap mentor or girlfriend after kiss - countdown/race is on Act 3 Mission Planning - Get in -- Hero and Goons -- Friends and Goons -- Mentor and Goons - Succeed -- Hero and Goons -- Friends and Goons -- Mentor and Goons - Downfall -- Mentor / Captured and Villain -- betrayal revealed OR tricking Villain had never worked (OR no betrayal) -- Hero and Friends defeat and escape Goons -- Mentor dies OR mentor and friends trapped and cutoff from hero -- Countdown timer pushed forward, less resources, losing race more Act4 Climax Dejected Planning Battle --Hero and goons --Friends and goons --Friends vs Villain --Friends trapped --Hero rescue --Friends getting overwhelmed by goons Epic Battle -Hero Winning -Villain Winning -Villain won Moment of Destiny -Hero sacrifices false goal -Vulnerability eg exhaust port of death star -Villain defeated Price -but hero suffering from pain of sacrifice -get out of jail free card eg han solo Aftermath -loose ends tied up Bits Scene structure: trigger (2 people goals in conflict)-decision-confront-results 9 scenes per act, 1 arc per med chr VILLAIN Rule universe Get 1st part of McGuffin Get superpowers Villain bank robbery kill guards Attempt defeat Mentor and / or Allies Destroy those who assist mentor/allys Capture Mentor/Ally/GF for information Villainy Resist Hero's rescue mission Kill Mentor Race to Full McGuffin Defeat Friends Get Full McGuffin Battle hero Get Defeated Panther: Remove powers and regain Panther: Challenge to lose kingdom Panther: Rival become Ally Heros Journey Origin story Superpower / amulet Bomb/Race False Goal Love interest Heros Journey Showdown Rescue hero passive villain 3x in act1 villainy, 2x scene 2, 6x in mission, almost continuous in showdown loop amoung AM/Pym-Hope/Friends 5x 6 goals, some reach early, one a false goal, one the primary motivator eg daughter note: Superpower may be buddy in buddy cop movie Ant man daughter primary goal personified Villain get king-ness (super power), threat early have the 9 scenes per act so use … to separate them Can swap villain intro with hero intro sequence Now figure how do multi plotlines from 1st person - and then SECOND person ------------------------------------------ StartMid End 1980s, Pym angry thattry steal idea seed lose wife, hit guy leave vow never share with stark marvel intro 30sec Antman punched, but friendly, leave prison in van, friend outside world hard determined not go back to jail cos daughter Work ice cream shop jail cos good fired grotty house, lotsa noise talks backstory nice guy, friends offer job, refuses Pym meets villain, Hope tension villain recreated pym particles, reveal evil plans sell to highest bidder, resentment to pym Pym and daughter allies, found option Birthday party loves daughter, step dad police, conflict, exwife conflict, be her hero leaves sad kills minor opponent. meal with Hope resentment for Pym, trusts Hope, sanctimonious just after killing Antman accepts job friend silly story Preparation montage Do job fingerprint hassle, big safe hassle get suit, dissapointed, watched by pym Lab with sheep Kills it Antman try on suit adventures as mini doesn't want it Try return, jail caught by police, stepdad Pym offer Daughters doubts, mother protects Escape Action faints Wakes with hope watching Tension hope and pym Pym explain suit, villain, why crzy offer daughter for steal stuff Daughter want protect Antman from StepDad Villain succeed in shrinking Pym explain 2ry villain, world consequences Must be Antman - close other options Tension Pym ad Hope Importance of daughter Training and fail montage door fighting Zrevel hope can fight, and mother dissappear and tensionZ seed quantum realm Do not screw with the regulator Ants tentative plans for lab Control ants tension pym and hope loop 2x Antman and hope in car talk about pym, he expendable and willing to sacrifice, pym love daughter, first success Pym open up about losing wife Success motage Ants door regulator Mission defeats falcon, praise from Pym Villain at house threat of capture, regret villain still trusts hope use Antmans old skills, bring on team bring in friends fools hope and AM bond visit daughter Plans underway afriend defuse goon Friends enter Antman enter friend and hope defuse goon and use gadget from mission at avengers Pym enter Stepdad enter - after pym cos was fake lawyer that helped antman escape, seeded earlier Friend help pym enter defuse stepdad Hope and villain - threat but defuse Villain and pym and hope in security room Goon buyers arrive Antman arrive in computer room friends caught by stepdad Antman succeed in frying computers villain and pym meet goon buyers, reveals hates pym friends approached by stepdad - tension Antman tries to capture yellowjacket friends doing lazer grid, threatend by stepdad, tension captured but get lazer grid done just in time Antman gets in, but captured, villain reveals knows all rejects mentor showdown everyone holding guns reveals knew all about hope about to shoot Pym Antman escapes, saves pym, pym wounded antman gun to head, saved by hope with ants villains escape to helicopter evacuate building friends escape stepdad send antman after villain antman defeat goons saved by friend hope and pym escape by tank stepdad surprised Villain escape by helicopter Antmans ant dies All friends escape Villains building destroyed Battle in helicopter Battle in briefcase, pool Arrested by stepdad Villain at house Stepdad go to house Antman escape Villain threaten daughter, antman revealed battle in bedroom Friends cant help, back away Stepdad knocked over by giant ant Tries get into suit, cant villain threatens daughter antman goes quantum realm, kills villain as shrink Quantum realm love of daughter guides back triumphant return, love of daughter, impressed stepdad and ex wife At Pyms house ask about quantum realm hope for Hopes mum Caught kssing hope House, happy family, stepdad an ok guy pet ant go to work as antman on a case with friends, silly, called up by avengers end Credits Hope gets to be wasp Credits Captain America Civil War

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