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Mermaid - Antman

Instructions
sequenceDiagram participant ActL %% participant hero %% participant pym %% participant frds %% participant hope %% participant villain %% participant goons %% participant family participant hf as hero-frds participant hp as hero-pym participant hh as hero-hope participant hv as hero-villain participant hg as hero-goons participant hd as hero-family participant pf as pym-frds participant ph as pym-hope participant pv as pym-villain participant pg as pym-goons %% participant pd as pym-family %% participant fh as frds-hope %% participant fv as frds-villain participant fg as frds-goons %% participant fd as frds-family participant gv as GFhope-villain participant gg as GFhope-goons %% participant gd as GFhope-family participant vg as villain-goons participant vd as villain-family %% participant gf as goons-family participant ActR Note over ActR,ActL: edgs and vertices : e = (v(v-1) / 2) so 4 chrs = 6 interactive plotlines, 5 gives 10, 6 gives 15, 7 gives 21 %% --------------------------------------------------------------------------------------- Act 1 [1] - setup, admission test and resistance rect rgba(0,0,255,0.25) ActR ->> ActL: Act 1 [1] - setup, admission test and resistance %% rect rgba(255,0,0,0.25) %% villain ->> villain : plot to take over world %% --------------------------------------------------------------------------------------------------------------------------------- %% StoryMucking %% Antman Note over pg: hf pym seed lose
wife, hit guy Note over pv: hf leave vow never
share with stark Note over ActL,ActR: hf marvel intro 30sec Note over hf: hf Antman punched, but
friendly, leave prison Note over hf: hf in van, friend Note over hf: hf outside world hard Note over hd: hf determined not go
back to jail cos daughter Note over hd: hf Work ice cream
shop Note over hd: hf jail cos good Note over hd: hf fired Note over hf: hf grotty house, lotsa
noise Note over hf: hf talks backstory nice
guy, friends offer job, refuses Note over pv,ph: hf Pym meets villain,
Hope tension Note over pv: hf villain recreated pym
particles, reveal evil plans sell
to highest bidder, resentment to
pym Note over ph: hf Pym and daughter
allies, found option Note over hd: hf Birthday party Note over hd: hf loves daughter, step
dad police, conflict, exwife conflict,
be her hero Note over hd: hf leaves sad Note over hv: hf kills minor opponent. Note over gv: hf meal with Hope Note over gv,pv: hf resentment for Pym,
trusts Hope, sanctimonious just after
killing Note over hf: hf Antman accepts job Note over hf: hf friend silly story Note over hf: hf Preparation montage Note over hf: hf Do job Note over hf: hf fingerprint hassle, big
safe hassle Note over hf: hf get suit, dissapointed,
watched by pym Note over hv: hf Lab with sheep Note over hv: hf Kills it Note over hp: hf Antman try on
suit Note over hp: hf adventures as mini Note over hp: hf doesn't want it Note over hp: hf Try return, jail Note over hd: hf caught by police,
stepdad Note over hp: hf Pym offer Note over hd: hf Daughters doubts, mother
protects Note over hp: hf Escape Note over hp: hf Action Note over hp: hf faints Note over ActL,ActR: Act2 Note over hf: hf Note over hf: hf Note over hf: hf Wakes with hope
watching Note over hf: hf Tension hope and
pym Note over hf: hf Pym explain suit,
villain, why crzy Note over hf: hf offer daughter for
steal stuff Note over hf: hf Daughter want protect
Antman from StepDad Note over hf: hf Villain succeed in
shrinking Note over hf: hf Pym explain 2ry
villain, world consequences Note over hf: hf Must be Antman
- close other options Note over hf: hf Tension Pym ad
Hope Note over hf: hf Importance of daughter Note over hf: hf Training and fail
montage Note over hf: hf door Note over hf: hf fighting
Zrevel hope can fight,
and mother dissappear and tensionZ Note over hf: hf seed quantum realm
Do not screw with the
regulator Note over hf: hf Ants Note over hf: hf tentative plans for
lab Note over hf: hf Control ants Note over hf: hf tension pym and
hope Note over hf: hf loop 2x Note over hf: hf Antman and hope
in car talk about pym,
he expendable and willing to
sacrifice, pym love daughter, first
success Note over hf: hf Pym open up
about losing wife Note over hf: hf Success motage Note over hf: hf Ants Note over hf: hf door Note over hf: hf regulator Note over hf: hf Mission Note over hf: hf defeats falcon, praise
from Pym Note over hf: hf Villain at house Note over hf: hf threat of capture,
regret Note over hf: hf villain still trusts
hope Note over hf: hf Note over hf: hf Note over hf: hf Note over hf: hf Note over hf: hf use Antmans old
skills, bring on team Note over hf: hf bring in friends Note over hf: hf fools Note over hf: hf hope and AM
bond Note over hf: hf visit daughter Note over hf: hf Plans underway Note over hf: hf afriend defuse goon Note over hf: hf Friends enter Note over hf: hf Antman enter Note over hf: hf friend and hope
defuse goon and use gadget
from mission at avengers Note over hf: hf Pym enter Note over hf: hf Stepdad enter -
after pym cos was fake
lawyer that helped antman escape,
seeded earlier Note over hf: hf Friend help pym
enter defuse stepdad Note over hf: hf Hope and villain
- threat but defuse Note over hf: hf Villain and pym
and hope in security room Note over hf: hf Goon buyers arrive Note over hf: hf Antman arrive in
computer room Note over hf: hf friends caught by
stepdad Note over hf: hf Antman succeed in
frying computers Note over hf: hf villain and pym
meet goon buyers, reveals hates
pym Note over hf: hf friends approached by
stepdad - tension Note over hf: hf Antman tries to
capture yellowjacket Note over hf: hf friends doing lazer
grid, threatend by stepdad, tension Note over hf: hf captured but get
lazer grid done just in
time Note over hf: hf Antman gets in,
but captured, villain reveals knows
all Note over hf: hf rejects mentor Note over hf: hf showdown everyone holding
guns Note over hf: hf reveals knew all
about hope Note over hf: hf about to shoot
Pym Note over hf: hf Antman escapes, saves
pym, pym wounded Note over hf: hf antman gun to
head, saved by hope with
ants Note over hf: hf villains escape to
helicopter Note over hf: hf evacuate building Note over hf: hf friends escape stepdad Note over hf: hf send antman after
villain Note over hf: hf antman defeat goons Note over hf: hf saved by friend Note over hf: hf hope and pym
escape by tank Note over hf: hf stepdad surprised Note over hf: hf Villain escape by
helicopter Note over hf: hf Antmans ant dies Note over hf: hf All friends escape Note over hf: hf Villains building destroyed Note over hf: hf Note over hf: hf Note over hf: hf Note over hf: hf Battle in helicopter Note over hf: hf Battle in briefcase,
pool Note over hf: hf Arrested by stepdad Note over hf: hf Villain at house Note over hf: hf Stepdad go to
house Note over hf: hf Antman escape Note over hf: hf Villain threaten daughter,
antman revealed Note over hf: hf battle in bedroom Note over hf: hf Friends cant help,
back away Note over hf: hf Stepdad knocked over
by giant ant Note over hf: hf Tries get into
suit, cant Note over hf: hf villain threatens daughter Note over hf: hf antman goes quantum
realm, kills villain as shrink Note over hf: hf Quantum realm Note over hf: hf love of daughter
guides back Note over hf: hf triumphant return, love
of daughter, impressed stepdad and
ex wife Note over hf: hf At Pyms house Note over hf: hf ask about quantum
realm Note over hf: hf hope for Hopes
mum Note over hf: hf Caught kssing hope Note over hf: hf House, happy family,
stepdad an ok guy Note over hf: hf pet ant Note over hf: hf go to work
as antman Note over hf: hf on a case
with friends, silly, called up
by avengers Note over hf: hf end Note over hf: hf Note over hf: hf Note over hf: hf Credits Note over hf: hf Hope gets to
be wasp Note over hf: hf Credits Note over hf: hf Captain America Civil
War Note over hf: hf Note over hf: hf Note over hf: hf %% Framework Note over ActL: ActLx Note over ActL: ActL8 plots Note over ActL: ActLPym keep suit safe Note over ActL: ActLvs villain get suit
and sell Note over ActL: ActLHero get daughter Note over ActL: ActLvs mom and policedad
gatekeeper Note over ActL: ActLget Note over ActL: ActLmoney 1 Note over ActL: ActLvs world Note over ActL: ActLwhy Note over ActL: ActLGet daughter Note over ActL: ActLTry Note over ActL: ActLget out jail Note over ActL: ActLcrap job Note over ActL: ActLbirthday party Note over ActL: ActLBUT fail AND desparate Note over ActL: ActLsuit 1 Note over ActL: ActLvs pym Note over ActL: ActLWhy Note over ActL: ActLget money Note over ActL: ActLTry Note over ActL: ActLSteal it Note over ActL: ActLAND succeed BUT reject
suit and arrested Note over ActL: ActLAntman skills 2 Note over ActL: ActLvs Pym and Hope Note over ActL: ActLWhy Note over ActL: ActLpyms help jail, save
daughter, respect Note over ActL: ActLTry Note over ActL: ActLDoor, ants, sparring Note over ActL: ActLBUT fail AND Hope
and Pym argue Note over ActL: ActLAND settle Hope and
Pym Note over ActL: ActLAND succeed Note over ActL: ActLDoor, ants, sparring Note over ActL: ActLmission avengers Note over ActL: ActLPym Particle from goons
3 Note over ActL: ActLvs goons Note over ActL: ActLwhy Note over ActL: ActLhelp pym Note over ActL: ActLtry Note over ActL: ActLenter building Note over ActL: ActLAND succeed BUT captured Note over ActL: ActLPP from villain 3 Note over ActL: ActLvs Villain Note over ActL: ActLwhy Note over ActL: ActLlife Note over ActL: ActLtry Note over ActL: ActLescape Note over ActL: ActLAND get out BUT
pym shot and villain escape Note over ActL: ActLmust save daughter from
Note over ActL: ActLvs Villain in climax Note over ActL: ActLHope and false trickery Note over ActL: ActLfriend and become good
guys Note over ActL: ActLhope and pym Note over ActL: ActLparents and Hero Note over ActL: ActLAct1 Note over ActL: ActLSetup Note over ActL: ActLIntro Note over ActL: ActLVillainy vs Allies, villain
backstory, universe Note over ActL: ActLTheme Note over ActL: ActLIntro Hero clueless, crappy
lifestyle, save the cat Note over ActL: ActL-False goals, true goals,
4 things need fixing Note over ActL: ActL-include flaw, false and
true goal Note over ActL: ActLHero fails false goals
and true goals Note over ActL: ActL-Attempts true goal but
conventional method fail Note over ActL: ActL-Attempts false goal, reveal
flaw Note over ActL: ActL-friend states theme Note over ActL: ActLVillain kill somebody Note over ActL: ActLTrigger: Villainy reveal 1st
step of plan Note over ActL: ActL-Allies and/or Hero attmpt
deception Note over ActL: ActLAmulet Note over ActL: ActLMentor/friends offer path to
amulet Note over ActL: ActLHero stumble on superpower
amulet Note over ActL: ActLDebate: Note over ActL: ActLHero Reluctantly Dropped in
it, new superpowers save from
mild discomfort Note over ActL: ActL-eg Legally blond try
get into law school, mentor
reluctant let into dojo Note over ActL: ActL-eg Panther battle rival
for throne, opens path for
Villain to seize throne Note over ActL: ActLTurn Note over ActL: ActLStasis Collapse and forced
choice Note over ActL: ActL-eg villain destroy village
to find amulet, antman caught
by police and escape and
on run Note over ActL: ActLAct2 Note over ActL: ActLTraining Note over ActL: ActLReluctant Alliance Note over ActL: ActL-mentor explains villain, blocks
options, offers true goal Note over ActL: ActLTraining Badly Note over ActL: ActL-loop 4 realms of
failure with superpower Note over ActL: ActL1 Note over ActL: ActL2love interest going badly Note over ActL: ActL31st skirmish Note over ActL: ActL4 Note over ActL: ActLRealization - True goal
important (but still got flse
goal)combat Note over ActL: ActLTraining Well Note over ActL: ActLloop 4 realms succeed Note over ActL: ActL1 Note over ActL: ActL2love interest improve -
kiss girl at last Note over ActL: ActL3 Note over ActL: ActL4 Note over ActL: ActLMission proves himself Note over ActL: ActLVillain fly in Ointment Note over ActL: ActL- deception working? Note over ActL: ActL- snatched success away
from Hero/Friends Note over ActL: ActL- seed for final
showdown eg next part of
talisman, ingredient for superpower, location
of rebel base Note over ActL: ActL- eg kidnap mentor
or girlfriend after kiss Note over ActL: ActL- countdown/race is on Note over ActL: ActLAct 3 Note over ActL: ActLMission Note over ActL: ActLPlanning Note over ActL: ActL- Get in Note over ActL: ActL Hero and Goons Note over ActL: ActL Friends and Goons Note over ActL: ActL Mentor and Goons Note over ActL: ActL- Succeed Note over ActL: ActL Hero and Goons Note over ActL: ActL Friends and Goons Note over ActL: ActL Mentor and Goons Note over ActL: ActL- Downfall Note over ActL: ActL Mentor / Captured
and Villain Note over ActL: ActL betrayal revealed OR
tricking Villain had never worked
(OR no betrayal) Note over ActL: ActL Hero and Friends
defeat and escape Goons Note over ActL: ActL Mentor dies OR
mentor and friends trapped and
cutoff from hero Note over ActL: ActL Countdown timer pushed
forward, less resources, losing race
more Note over ActL: ActLAct4 Note over ActL: ActLClimax Note over ActL: ActLDejected Note over ActL: ActLPlanning Note over ActL: ActLBattle Note over ActL: ActLHero and goons Note over ActL: ActLFriends and goons Note over ActL: ActLFriends vs Villain Note over ActL: ActLFriends trapped Note over ActL: ActLHero rescue Note over ActL: ActLFriends getting overwhelmed by
goons Note over ActL: ActLEpic Battle Note over ActL: ActL-Hero Winning Note over ActL: ActL-Villain Winning Note over ActL: ActL-Villain won Note over ActL: ActLMoment of Destiny Note over ActL: ActL-Hero sacrifices false goal Note over ActL: ActL-Vulnerability eg exhaust port
of death star Note over ActL: ActL-Villain defeated Note over ActL: ActLPrice Note over ActL: ActL-but hero suffering from
pain of sacrifice Note over ActL: ActL-get out of jail
free card eg han solo Note over ActL: ActLAftermath Note over ActL: ActL-loose ends tied up Note over ActL: ActLBits Note over ActL: ActLScene structure: trigger (2
people goals in conflict)-decision-confront-results Note over ActL: ActL9 scenes per act,
1 arc per med chr Note over ActL: ActLVILLAIN Note over ActL: ActLRule universe Note over ActL: ActLGet 1st part of
McGuffin Note over ActL: ActLGet superpowers Note over ActL: ActLVillain bank robbery kill
guards Note over ActL: ActLAttempt defeat Mentor and
/ or Allies Note over ActL: ActLDestroy those who assist
mentor/allys Note over ActL: ActLCapture Mentor/Ally/GF for information Note over ActL: ActLVillainy Note over ActL: ActLResist Hero's rescue mission Note over ActL: ActLKill Mentor Note over ActL: ActLRace to Full McGuffin Note over ActL: ActLDefeat Friends Note over ActL: ActLGet Full McGuffin Note over ActL: ActLBattle hero Note over ActL: ActLGet Defeated Note over ActL: ActLPanther: Remove powers and
regain Note over ActL: ActLPanther: Challenge to lose
kingdom Note over ActL: ActLPanther: Rival become Ally Note over ActL: ActLHeros Journey Note over ActL: ActLOrigin story Note over ActL: ActLSuperpower / amulet Note over ActL: ActLBomb/Race Note over ActL: ActLFalse Goal Note over ActL: ActLLove interest Note over ActL: ActLHeros Journey Note over ActL: ActLShowdown Note over ActL: ActLRescue Note over ActL: ActLhero passive Note over ActL: ActLvillain 3x in act1
villainy, 2x scene 2, 6x
in mission, almost continuous in
showdown Note over ActL: ActLloop amoung AM/Pym-Hope/Friends 5x Note over ActL: ActL6 goals, some reach
early, one a false goal,
one the primary motivator eg
daughter Note over ActL: ActLnote: Superpower may be
buddy in buddy cop movie Note over ActL: ActLAnt man daughter primary
goal personified Note over ActL: ActLVillain get king-ness (super
power), threat early Note over ActL: ActLhave the 9 scenes
per act so use …
to separate them Note over ActL: ActLCan swap villain intro
with hero intro sequence Note over ActL: ActLNow figure how do
multi plotlines from 1st person
- and then SECOND person %% --------------------------------------------------------------------------------------------------------------------------------- %% pg ->> pg: burp Note over pg: pym not share pym particle Note over hf: |------pym seed lose wife,
hit guy %% end end %% --------------------------------------------------------------------------------------- Act 2 [2a] - why, training fail, training succeed, mission success, midpoint big fly in ointment rect rgba(0,0,255,0.25) ActR -> ActL: Act 2 [2a] - why, training fail, training succeed, mission success, midpoint big fly in ointment rect rgba(0,255,0,1) %% hero ->> hero : yup, long note long note long note long note long note long note long note %% hero ->> villain : yup %% activate villain %% villain ->> hero : nope %% activate hero end ActL -> ActR:end end %% --------------------------------------------------------------------------------------- Act 3 2b big plan - loop thru plotlines, get in, success, success, calamity rect rgba(0,0,255,0.25) ActR -> ActL: Act 3 (2b) big plan - loop thru plotlines, get in, success, success, calamity %% Note right of hero: Short note %% Note over hero: Short note %% Note over hero,villain: Short note %% Note over hero: Long note long note long note long note long note long note long note long note long note long note long note long note long %% note long note long note end %% deactivate villain %% deactivate hero %% --------------------------------------------------------------------------------------- Act 4 (3) - depressed, plan, attack, friends, showdown, aftermath rect rgba(0,0,255,0.25) ActR -> ActL: Act 4 (3) - depressed, plan, attack, friends, showdown, aftermath %% villain -> villain : defeated plot to take over world end
------------------------------ x 8 plots Pym keep suit safe vs villain get suit and sell Hero get daughter vs mom and policedad gatekeeper get money 1 vs world why Get daughter Try get out jail crap job birthday party BUT fail AND desparate suit 1 vs pym Why get money Try Steal it AND succeed BUT reject suit and arrested Antman skills 2 vs Pym and Hope Why pyms help jail, save daughter, respect Try Door, ants, sparring BUT fail AND Hope and Pym argue AND settle Hope and Pym AND succeed Door, ants, sparring mission avengers Pym Particle from goons 3 vs goons why help pym try enter building AND succeed BUT captured PP from villain 3 vs Villain why life try escape AND get out BUT pym shot and villain escape must save daughter from vs Villain in climax Hope and false trickery friend and become good guys hope and pym parents and Hero Act1 Setup Intro Villainy vs Allies, villain backstory, universe Theme Intro Hero clueless, crappy lifestyle, save the cat -False goals, true goals, 4 things need fixing -include flaw, false and true goal Hero fails false goals and true goals -Attempts true goal but conventional method fail -Attempts false goal, reveal flaw -friend states theme Villain kill somebody Trigger: Villainy reveal 1st step of plan -Allies and/or Hero attmpt deception Amulet Mentor/friends offer path to amulet Hero stumble on superpower amulet Debate: Hero Reluctantly Dropped in it, new superpowers save from mild discomfort -eg Legally blond try get into law school, mentor reluctant let into dojo -eg Panther battle rival for throne, opens path for Villain to seize throne Turn Stasis Collapse and forced choice -eg villain destroy village to find amulet, antman caught by police and escape and on run Act2 Training Reluctant Alliance -mentor explains villain, blocks options, offers true goal Training Badly -loop 4 realms of failure with superpower 1 2love interest going badly 31st skirmish 4 Realization - True goal important (but still got flse goal)combat Training Well loop 4 realms succeed 1 2love interest improve - kiss girl at last 3 4 Mission proves himself Villain fly in Ointment - deception working? - snatched success away from Hero/Friends - seed for final showdown eg next part of talisman, ingredient for superpower, location of rebel base - eg kidnap mentor or girlfriend after kiss - countdown/race is on Act 3 Mission Planning - Get in -- Hero and Goons -- Friends and Goons -- Mentor and Goons - Succeed -- Hero and Goons -- Friends and Goons -- Mentor and Goons - Downfall -- Mentor / Captured and Villain -- betrayal revealed OR tricking Villain had never worked (OR no betrayal) -- Hero and Friends defeat and escape Goons -- Mentor dies OR mentor and friends trapped and cutoff from hero -- Countdown timer pushed forward, less resources, losing race more Act4 Climax Dejected Planning Battle --Hero and goons --Friends and goons --Friends vs Villain --Friends trapped --Hero rescue --Friends getting overwhelmed by goons Epic Battle -Hero Winning -Villain Winning -Villain won Moment of Destiny -Hero sacrifices false goal -Vulnerability eg exhaust port of death star -Villain defeated Price -but hero suffering from pain of sacrifice -get out of jail free card eg han solo Aftermath -loose ends tied up Bits Scene structure: trigger (2 people goals in conflict)-decision-confront-results 9 scenes per act, 1 arc per med chr VILLAIN Rule universe Get 1st part of McGuffin Get superpowers Villain bank robbery kill guards Attempt defeat Mentor and / or Allies Destroy those who assist mentor/allys Capture Mentor/Ally/GF for information Villainy Resist Hero's rescue mission Kill Mentor Race to Full McGuffin Defeat Friends Get Full McGuffin Battle hero Get Defeated Panther: Remove powers and regain Panther: Challenge to lose kingdom Panther: Rival become Ally Heros Journey Origin story Superpower / amulet Bomb/Race False Goal Love interest Heros Journey Showdown Rescue hero passive villain 3x in act1 villainy, 2x scene 2, 6x in mission, almost continuous in showdown loop amoung AM/Pym-Hope/Friends 5x 6 goals, some reach early, one a false goal, one the primary motivator eg daughter note: Superpower may be buddy in buddy cop movie Ant man daughter primary goal personified Villain get king-ness (super power), threat early have the 9 scenes per act so use … to separate them Can swap villain intro with hero intro sequence Now figure how do multi plotlines from 1st person - and then SECOND person ------------------------------------------ StartMid End 1980s, Pym angry thattry steal idea seed lose wife, hit guy leave vow never share with stark marvel intro 30sec Antman punched, but friendly, leave prison in van, friend outside world hard determined not go back to jail cos daughter Work ice cream shop jail cos good fired grotty house, lotsa noise talks backstory nice guy, friends offer job, refuses Pym meets villain, Hope tension villain recreated pym particles, reveal evil plans sell to highest bidder, resentment to pym Pym and daughter allies, found option Birthday party loves daughter, step dad police, conflict, exwife conflict, be her hero leaves sad kills minor opponent. meal with Hope resentment for Pym, trusts Hope, sanctimonious just after killing Antman accepts job friend silly story Preparation montage Do job fingerprint hassle, big safe hassle get suit, dissapointed, watched by pym Lab with sheep Kills it Antman try on suit adventures as mini doesn't want it Try return, jail caught by police, stepdad Pym offer Daughters doubts, mother protects Escape Action faints Wakes with hope watching Tension hope and pym Pym explain suit, villain, why crzy offer daughter for steal stuff Daughter want protect Antman from StepDad Villain succeed in shrinking Pym explain 2ry villain, world consequences Must be Antman - close other options Tension Pym ad Hope Importance of daughter Training and fail montage door fighting Zrevel hope can fight, and mother dissappear and tensionZ seed quantum realm Do not screw with the regulator Ants tentative plans for lab Control ants tension pym and hope loop 2x Antman and hope in car talk about pym, he expendable and willing to sacrifice, pym love daughter, first success Pym open up about losing wife Success motage Ants door regulator Mission defeats falcon, praise from Pym Villain at house threat of capture, regret villain still trusts hope use Antmans old skills, bring on team bring in friends fools hope and AM bond visit daughter Plans underway afriend defuse goon Friends enter Antman enter friend and hope defuse goon and use gadget from mission at avengers Pym enter Stepdad enter - after pym cos was fake lawyer that helped antman escape, seeded earlier Friend help pym enter defuse stepdad Hope and villain - threat but defuse Villain and pym and hope in security room Goon buyers arrive Antman arrive in computer room friends caught by stepdad Antman succeed in frying computers villain and pym meet goon buyers, reveals hates pym friends approached by stepdad - tension Antman tries to capture yellowjacket friends doing lazer grid, threatend by stepdad, tension captured but get lazer grid done just in time Antman gets in, but captured, villain reveals knows all rejects mentor showdown everyone holding guns reveals knew all about hope about to shoot Pym Antman escapes, saves pym, pym wounded antman gun to head, saved by hope with ants villains escape to helicopter evacuate building friends escape stepdad send antman after villain antman defeat goons saved by friend hope and pym escape by tank stepdad surprised Villain escape by helicopter Antmans ant dies All friends escape Villains building destroyed Battle in helicopter Battle in briefcase, pool Arrested by stepdad Villain at house Stepdad go to house Antman escape Villain threaten daughter, antman revealed battle in bedroom Friends cant help, back away Stepdad knocked over by giant ant Tries get into suit, cant villain threatens daughter antman goes quantum realm, kills villain as shrink Quantum realm love of daughter guides back triumphant return, love of daughter, impressed stepdad and ex wife At Pyms house ask about quantum realm hope for Hopes mum Caught kssing hope House, happy family, stepdad an ok guy pet ant go to work as antman on a case with friends, silly, called up by avengers end Credits Hope gets to be wasp Credits Captain America Civil War

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